Press the 'h' key to toggle interface visibility.Multiplying this scale factor by the width of a 3D mesh in units x will tell you how high in units z your mesh should be after displacement in order to be true-scale. The "z:x scale factor" describes how "high" the current view is, on the z-axis, in terms of how wide the current view is on the x-axis.( Here's a tutorial for doing this in Blender.) Import the resulting image as a displacement map in a 3D application to generate a 3D model of the terrain.(You may need to right-click the image to do this.) Click "export" to open the current view as an image in a new tab - then "Save As" to save the image to disk.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |